Gamification in Education: Hype or Useful Teacher Tool?
Dr. Deborah Healey, University of Oregon/TESOL International Association
Language teachers have long used games, but gamification – the use of game elements in non-game settings – is a recent concept. Businesses use gamification (points and badges) to increase customer loyalty. In education, is gamification "trendy," or could we use the motivating elements of gaming to re-think the classroom? This presentation will describe how I incorporated gamification into courses for pre-service and in-service teachers, and how the teacher-learners responded. I will also offer ways to get started for those who are interested. This Keynote presentation will be a remote presentation and displayed in a large room at the conference on a big screen with amplified sound and a moderator will be present.
Dr. Deborah Healey is the 2018-2019 President-Elect of the Board of Directors of TESOL International Association. She teaches online teacher training courses for the American English Institute at the University of Oregon, primarily focusing on technology in education. She has also taught both ESL and EFL at community colleges and language institutes. She has written and presented extensively in the US and internationally, most recently in Indonesia, Georgia, Croatia, Serbia, the West Bank, Colombia, Chile, Argentina, and Thailand. Her recent areas of research include gamification, language and identity in the Middle East, massive open online courses, and online teaching approaches. Her doctorate is in Computers in Education.